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Current Release:Andrews Asteroids v18.x

Click here to play Andrews Asteroids. Click here for Andrews Defender

Instructions:

There are three game modes, but the gameplay in all is pretty straightforward -- just shoot and destroy everything! Be careful - don't stray too close to the explosions because the larger debris (the small spinning triangles) will damage your shields (unless you have the Debris Shield powerup) . Your shields can also absorb limited collisions with heavily damaged asteroids and your own gunfire, but they won't hold out for long, so this should generally be avoided.  Both shooting the guns and firing the thrusters will consume energy -- this will slowly recharge though.

When you destroy an enemyship, it will release one of serveral kinds of power-up. Collect it before it collides with an asteroid (or worse, another enemy ship grabs it).

For both single player game modes, if you beat the "world high score", you can enter your name for all to see (max of 12 alpha-numeric characters).

Game Mode: Asteroids

Just blow up all the asteroids! When you destroy them all, you progress to the next round. Shoot accurately -- if you achieve over 70% accuracy in a round you will receive a bonus to your score. You will get a bounus life at 10,000 points, and every 50,000 points thereafter.

Game Mode: Challenge

This game mode is good for a quick blast. The objective is to get as high as score as possible (which basically means staying alive for as long as you can...).  There are no rounds -- it is a continuous fight against enemy ships, with a few medium and small asteroids thrown in as a buffer. The enemy ships get tougher as your score goes up.  You get a bonus life every 50,000 points. 

Game Mode: 2 Player Challenge

A simple 2-player mode - the first to loose 10 lives looses.  Note that power-ups only last a short time.  A few enemy ships are thrown in for an extra challenge.

Important - when the game screen comes up, be sure to click into the applet first --otherwise it won't detect your key strokes.  You might also need to re-click on the game when closing the key configuration screen.

If anyone finds a bug, email me at areid@maxnet.co.nz.  Also, if anyone knows how to (accurately - i.e. not withSystem.currentTimeMillis()) get the system time in an applet on a Windows 95/98/ME OS, please please let me know. Then I can remove some of the dodgy code I have written to control the speed of the game.

Default Key Assignments
(Press C in demo mode to re-configure the keys)

Single Player

Player 1 Player 2
Rotate left /right Z/X Z/X Left/Right Arrow
Fire thrusters M V Up Arrow
Shoot missile K F NumPad 1
Fire guns L G NumPad 0

S = Toggle Sound On/Off
P = Pause

 

FAQ / CommonProblems / Notes:

Still to come(maybe):

    1. Dynamic asteroids that fragment properly (easier said than done to get nice looking ones....)
    2. A flasher home page.......

 

Change Log (Sincev14.0.4):

v14.0.4

v15.0

v16 / v17

v18